Ghandi
Junior
- Joined
- Nov 4, 2011
- Messages
- 6,240
What about Aarch Maning?
Opted out.
What about Aarch Maning?
I most likely will spend more time in UT and RTGi think Ultimate team is the better game mode for some of yall tbh. Not dynasty
As someone that edited many rosters and spent an inordinate amount of time doing it...I'm glad I don't have to edit names moving forward. Can get the game and start playing for once.
One thing they have done - seemingly - is take a lot of the way attributes are distributes over the 100-0 scale. For example, in this edition of the game, Travis Hunter...a 4.48 reported type of player has an 81 speed or whatever. I think people are still unsure if recruits will quickly **** up the established roster with a plethora of higher speed players. However, it seems speed isn't as directly correlated to OVR, especially at key positions where you would assume it would. It used to back in the day.Amen. Although, I was much more in tune with the world of college football when I was doing my own rosters. I knew or old wr coach, Taylor Stubblefield, from doing Purdue's roster back in the day.
I'll add something else that might be unpopular. I wish they'd make ratings matter once and for all and get rid of sliders.
Some of the sliders don't work at all. And, you need a hard to understand last name and a degree from M.I.T to figure out the rest of the sliders.
EA has never gone into detail about what sliders do/don't do.
It'll be late January and people will still be searching for realistic sliders.
Get rid of them. Or, have a sim gameplay mode and a custom gameplay mode where sliders are enabled.
Yeah, I’ll be completely ignoring the “ultimate team” again like I always have in every single sports game. I don’t do the whole micro transaction thing.That's how a lot of these guys play. Some even create themselves as a qb with 99 speed and 99 throw power.
I think it's trash.
But, it's their game and they can play how they want.
The problem is that those types are so prevalent and they tend to spend money on ultimate team. Thus, EA tends to cater their games towards them, not to people who want to play non-arcade simulation football.
Even the college game this year will have a bunch of boosts and whatnot. I've said it before and I'll say it again. It's football, not Super Mario Bros. We don't need magic mushrooms and other power ups.
Get rid of that b.s.
I came across it on YouTube I see if I can find it right quickWhere did you find these?
Idk lol I’m guessing noWhat about Aarch Maning?
One thing they have done - seemingly - is take a lot of the way attributes are distributes over the 100-0 scale. For example, in this edition of the game, Travis Hunter...a 4.48 reported type of player has an 81 speed or whatever. I think people are still unsure if recruits will quickly **** up the established roster with a plethora of higher speed players. However, it seems speed isn't as directly correlated to OVR, especially at key positions where you would assume it would. It used to back in the day.
So, maybe that was always a flaw in the game no one really noticed until a group of dudes just went under the hood with the game and now we won't have that problem anymore.
Also, last incarnation of NCAA sliders were notorious for just not doing what they were intended. There was a way to use them to create a better game, but it wasn't as intended. Same as penalty sliders. Penalty sliders were just as much gameplay sliders as the real ones, if not more so. It wasn't just "increase frequency of" slider. They dictated a ton of different animations, etc.
SIAP. Haven't watched yet but he usually has decent content with EA Sports.
Turns out he's on their premiere video for GamePlay lmaoHe basically went over the EA dev blog post.
If you missed it