new rule....say what?

terdferguson

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Oct 8, 2012
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"Under a new rule, teams can only spike the ball to stop the clock if there's at least three seconds left at the end of a half. If there are only two or one seconds left, teams can run a play but can't spike the ball."

What? Why? So now at the end of a game we're going to have a team scramble to spike the ball. Then we'll go to replay decide if the spike actually occured at 2 seconds or 3 seconds. If at 2 then the game is over? This is how we'll decide a game? What is the purpose of this rule, someone explain it to me.
 
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That's dumb. Either allow the play or don't. Never been a fan of it myself, but if it's a legitimate play at one time it ought to be legitimate at all times.
 
If true.....so dumb.......makes no **** sense whatsoever. Is this rule in place so that Mark Richt and Aaron Murray can feel better about wasting the last 16 seconds of the SEC championship game?
 
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I interpret it as meaning that the acknowledge that you can't spike the ball with under three secods left and actually have time left on the clock.
How many times do we see the "home" team do it and get the advantage of a home-cookin slow clock operator.
 
It's no different than the NBA deciding you can't get a catch and shot up with less than 0.4 seconds I believe.
 
It's no different than the NBA deciding you can't get a catch and shot up with less than 0.4 seconds I believe.

Isn't that rule in place because they determined that it's not physically possible to do so? But in this case, yes it's possible to spike the ball at 2 seconds or 1 second. 100% easily doable.

Hey here's a crazy idea....if you spike the ball with 1 second left you get to run another play. If the clock hits 0 before you spike it, then the game is over. What's the matter with that? They keep effing with these rules and I don't like it.

http://www.sbnation.com/college-football/2013/3/7/4075572/new-ncaa-football-rules-2013-ejections
 
I interpret it as meaning that the acknowledge that you can't spike the ball with under three secods left and actually have time left on the clock.
How many times do we see the "home" team do it and get the advantage of a home-cookin slow clock operator.

The home cooking angle is an interesting thought. I don't think that's the intent here but if it is, why not just make the play reviewable. go to replay and see if the ball was spiked with time left on the clock. Done.
 
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These guys just get bored in the off-season. Wish they'd play more golf and lay off the rule book.
 
These guys just get bored in the off-season. Wish they'd play more golf and lay off the rule book.

Its more of the rules committee having to justify its existence on a perennial basis. They come up with rule changes just for the sake of changing rules, not because they actually enhance the game or correct a problem.
 
"Under a new rule, teams can only spike the ball to stop the clock if there's at least three seconds left at the end of a half. If there are only two or one seconds left, teams can run a play but can't spike the ball."

What? Why? So now at the end of a game we're going to have a team scramble to spike the ball. Then we'll go to replay decide if the spike actually occured at 2 seconds or 3 seconds. If at 2 then the game is over? This is how we'll decide a game? What is the purpose of this rule, someone explain it to me.

Terd goes straight to the truth. Rep to you.
 
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They need to make a rule that says they can't make any more rules until they publicly announce that the University of Miami has been punished enough.
 
from an officiating standpoint, it makes sense. college football doesn't have a fractional clock like basketball so everything is judged on whole seconds. for example, if a team gets a first down and there are 3 seconds left on the stopped clock, the ball has to be put into play by the ref after being spotted, then snapped, and then spiked. there is a second delay between the ball being spotted and the snap (because the line has to be set), and a fraction of a second for the qb to take possession to spike. that's between 1-2 seconds, but because a football play requires at least 1 full second of game time (due to no fractional clock), you have to round it up to a whole 2 seconds, leaving 1 second left on the game clock.

that all being said, i liked it the way it was.
 
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I interpret it as meaning that the acknowledge that you can't spike the ball with under three secods left and actually have time left on the clock.
How many times do we see the "home" team do it and get the advantage of a home-cookin slow clock operator.


****, in the Wide Left game they put two seconds back on he clock after time ran out to allow the nolies a chance to kick. Thought we were done for sure when it happened but just as happy they did it now.
 
Stupid. One of the best clock management strategies in the game.
 
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